Cover Image

The Effect of Mobile Learning Integrated Traditional Games Egrang to Improve Multiple Representation Skills

Anggi Datiatur Rahmat, Insih Wilujeng, Heru Kuswanto

Abstract


Integrating traditional games into science learning can reconstruct local knowledge into scientific knowledge. One of the most popular technologies today is the mobile phone, which almost everyone uses. This study investigates the effect of mobile learning integrated with traditional games Egrang on students' multiple representation skills. This study used a quasi-experimental design of 64 7th junior high school students randomly assigned to experimental and control groups who learn motion and force concepts. Learning activities in the experimental class used mobile learning, while the control class used textbooks. The experimental class with (t = 8.78, p < .05) and N-gain score 0.20. Besides, the control class with (t = 3.87, p < .05) and N-gain score of 0.09. The study results found that students in the experimental class scored more in multiple representation skills than in the control class. Mobile learning integrated traditional games Egrang improves students' multiple representation skills, especially pictorial and mathematical representation. The results of this study can be used as a reference for integrating technology and indigenous knowledge into another science concept.


Full Text:

Download PDF

References


Baran, M., Maskan, A., & Yasar, S. (2018). Learning physics through project-based learning game techniques. International Journal of Instruction, 11(2), 221–234. https://doi.org/10.12973/iji.2018.11215a

Bernacki, M. L., Greene, J. A., & Crompton, H. (2020). Mobile technology, learning, and achievement: Advances in understanding and measuring the role of mobile technology in education. Contemporary Educational Psychology, 60, 101827. https://doi.org/10.1016/j.cedpsych.2019.10182

Biswas, B., Roy, S. K., & Roy, F. (2020). Students perception of mobile learning during COVID-19 in Bangladesh: university student perspective. http://dx.doi.org/10.29333/aquademia/8443

Criollo-C, S., Guerrero-Arias, A., Jaramillo-Alcázar, Á., & Luján-Mora, S. (2021). Mobile learning technologies for education: Benefits and pending issues. Applied Sciences, 11(9), 4111. http://dx.doi.org/10.3390/app11094111

Crompton, H., & Burke, D. (2020). Mobile learning and pedagogical opportunities: A configurative systematic review of PreK-12 research using the SAMR framework. Computers & Education, 156, 103945. https://doi.org/10.1016/j.compedu.2020.103945

Damayanti, A. E., & Kuswanto, H. (2021). The Effect of the Use of Indigenous Knowledge-Based Physics Comics of Android-Based Marbles Games on Verbal Representation and Critical Thinking Abilities in Physics Teaching. Journal of Technology and Science Education, 11(2), 581–593 http://dx.doi.org/10.3926/jotse.1142

Handayani, R. D., Wilujeng, I., & Prasetyo, Z. K. (2018). Elaborating Indigenous Knowledge in the Science Curriculum for the Cultural Sustainability. Journal of Teacher Education for Sustainability, 20(2), 74–88. http://dx.doi.org/10.2478/jtes-2018-0016

Haroky, F., Amirta, P. D., Handayani, D. P., Kuswanto, H., & Wardani, R. (2020). Creating physics comic media dol (a Bengkulu local wisdom musical instrument) in sound wave topic. AIP Conference Proceedings, 2215(April). https://doi.org/10.1063/5.0000575

Hashimova, A., Prasolov, V., Burlakov, V., & Semenova, L. (2020). Flexible and Contextual Cloud Applications in Mobile Learning.

Hidayatulloh, W., Kuswanto, H., Santoso, P. H., Susilowati, E., & Hidayatullah, Z. (2021). Exploring Students’ Misconception in the Frame of Graphic and Figural Representation on Projectile Motion Regarding to the COVID-19 Constraints. JIPF (Jurnal Ilmu Pendidikan Fisika), 6(3), 243–253.

Hochberg, K., Kuhn, J., & Müller, A. (2018). Using smartphones as experimental tools—effects on interest, curiosity, and learning in physics education. Journal of Science Education and Technology, 27(5), 385–403.

Kiryakova, G., Angelova, N., & Yordanova, L. (2018). The potential of augmented reality to transform education into smart education. TEM Journal, 7(3), 556.

Klimova, B. (2019). Impact of mobile learning on students’ achievement results. Education Sciences, 9(2), 90.

Kurniawan, H. D., & Kuswanto, H. (2021). Improving Students’ Mathematical Representation and Critical Thinking Abilities Using the CAKA Media Based on Local Wisdom. International Journal of Interactive Mobile Technologies, 15(2), 72–87. https://doi.org/10.3991/ijim.v15i02.11355

Liliarti, N., & Kuswanto, H. (2018). Improving the competence of diagrammatic and argumentative representation in physics through android-based mobile learning application. International Journal of Instruction, 11(3), 106–122. https://doi.org/10.12973/iji.2018.1138a

Maghfiroh, A., & Kuswanto, H. (2022). Benthik Android Physics Comic Effectiveness for Vector Representation and Crtitical Thinking Students’ Improvement. International Journal of Instruction, 15(2), 623–640. https://doi.org/10.29333/iji.2022.15234a

Morales, M. P. E. (2017). Exploring indigenous game-based physics activities in pre-service physics teachers’ conceptual change and transformation of epistemic beliefs. Eurasia Journal of Mathematics, Science and Technology Education, 13(5), 1377–1409. https://doi.org/10.12973/eurasia.2017.00676a

Novitasari, P., Usodo, B., & Fitriana, L. (2021). Visual, Symbolic, and Verbal Mathematics Representation Abilities in Junior High School’s Students. Journal of Physics: Conference Series, 1808(1), 12046.

Nurdiana, U., & Widodo, W. (2019). The Effectiveness of Congklak Traditional Game to Improve Students Learning Motivation in Human Excression System Materials. Jurnal Penelitian Pendidikan IPA, 4(1), 8-13.

Opfermann, M., Schmeck, A., & Fischer, H. E. (2017). Multiple representations in physics and science education–why should we use them? In Multiple representations in physics education (pp. 1–22). Springer.

Permata Sari, F., Nikmah, S., Kuswanto, H., & Wardani, R. (2020). Development of physics comic based on local wisdom: Hopscotch (engklek) game android-assisted to improve mathematical representation ability and creative thinking of high school students. Revista Mexicana de Fisica E, 17(2), 255–262. https://doi.org/10.31349/REVMEXFISE.17.255

Putranta, H., Kuswanto, H., Hajaroh, M., & Dwiningrum, S. I. A. (2022). Strategies of physics learning based on traditional games in senior high schools during the Covid-19 pandemic. Revista Mexicana de Física E, 19(1 Jan-Jun), 10201–10207.

Rahayu, M. S. I., & Kuswanto, H. (2021). The effectiveness of the use of the android-based carom games comic integrated to discovery learning in improving critical thinking and mathematical representation abilities. Journal of Technology and Science Education, 11(2), 270–283. https://doi.org/10.3926/JOTSE.1151

Rahmat, A. D., Kuswanto, H., & Wilujeng, I. (2023). Mobile Learning Readiness of Junior High School Students in Science Learning. JTP-Jurnal Teknologi Pendidikan, 25(1), 54-61.

Rahmawati, D., Hidayanto, E., & Anwar, R. B. (2017). Process of mathematical representation translation from verbal into graphic. International Electronic Journal of Mathematics Education, 12(3), 367–381.

Rahmi, D. A., & Rosdiana, L. (2018). Peningkatan hasil belajar dengan menggunakan media science story berbasis etnosains. Pensa: E-Jurnal Pendidikan Sains, 6(02).

Ramadhan, R. H., Ratnaningtyas, L., Kuswanto, H., & Wardani, R. (2019). Analysis of Physics Aspects of Local Wisdom: Long Bumbung (Bamboo Cannon) in Media Development for Android-Based Physics Comics in Sound Wave Chapter. Journal of Physics: Conference Series, 1397(1). https://doi.org/10.1088/1742-6596/1397/1/012016

Raras, M., & Kuswanto, H. (2019). Developing jemparingan tradition-based and android- assisted learning media for improving the graphic and vector representation ability. International Journal of Interactive Mobile Technologies, 13(5), 58–74. https://doi.org/10.3991/ijim.v13i05.9926

Rizki, I. A., Suprapto, N., & Admoko, S. (2022). Exploration of physics concepts with traditional engklek (hopscotch) game: Is it potential in physics ethno-STEM learning? Jurnal Ilmiah Pendidikan Fisika Al-Biruni, 11(1), 19–33. https://doi.org/10.24042/jipfalbiruni.v11i1.10900

Saidin, N. F., Halim, N. D. A., & Yahaya, N. (2015). A review of research on augmented reality in education: Advantages and applications. International Education Studies, 13, 1–8. https://doi.org/10.5539/ies.v8n13p1

Sari, F. P., Nikmah, S., Kuswanto, H., & Wardani, R. (2019). Developing Physics Comic Media a Local Wisdom: Sulamanda (Engklek) Traditional Game Chapter of Impulse and Momentum. Journal of Physics: Conference Series, 1397(1), 0–9. https://doi.org/10.1088/1742-6596/1397/1/012013

Satriawan, M., Rosmiati, R., Widia, W., Sarnita, F., Suswati, L., Subhan, M., & Fatimah, F. (2020). Physics learning based contextual problems to enhance students’ creative thinking skills in fluid topic. Journal of Physics: Conference Series, 1521(2), 22036.

Sholahuddin, M. I., & Admoko, S. (2021). Exploration of Physics Concepts Based on Local Wisdom Kolecer Traditional Games. PENDIPA Journal of Science Education, 5(1), 70–78. https://doi.org/10.33369/pendipa.5.1.70-78

Su, C., & Cheng, C. (2015). A mobile gamification learning system for improving the learning motivation and achievements. Journal of Computer Assisted Learning, 31(3), 268–286.

Sutriani, & Mansyur, J. (2021). The analysis of students’ ability in solving physics problems using multiple representations. In Journal of Physics: Conference Series (Vol. 1760, No. 1, p. 012035). IOP Publishing.

Toharudin, U., Kurniawan, I. S., & Fisher, D. (2021). Sundanese traditional game “Bebentengan” (Castle): Development of learning method based on sundanese local wisdom. European Journal of Educational Research, 10(1), 199–209. https://doi.org/10.12973/EU-JER.10.1.199

Triyanto, & Handayani, R. D. (2020). Prospect of integrating indigenous knowledge in the teacher learning community. Diaspora, Indigenous, and Minority Education, 14(3), 133–145. https://doi.org/10.1080/15595692.2020.1724943

Utari, S., & Prima, E. C. (2019). Analisis Hukum Kekekalan Momentum Model Tumbukan Kelereng dengan Gantungan Ganda menggunakan Analisis Video Tracker. Jurnal Pendidikan Fisika Dan Keilmuan (JPFK), 5(2), 83. https://doi.org/10.25273/jpfk.v5i2.4145




DOI: https://doi.org/10.17509/jsl.v6i4.57961

Refbacks

  • There are currently no refbacks.




Copyright (c) 2023 Anggi Datiatur Rahmat, Insih Wilujeng, Heru Kuswanto

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Journal of Science Learning is published by Universitas Pendidikan Indonesia
in collaboration with the Indonesian Society of Science Educators
Jl. Dr. Setiabudhi 229 Bandung 40154, West Java, Indonesia
Website: http://www.upi.edu
Email: js
learning@upi.edu