|
Issue |
Title |
|
Volume 2 No 1 (Juni 2020) |
Analisis Semiotika pada Billboard Campaign A Mild ‘Nanti Lo Juga Paham’ |
Abstract
PDF (Bahasa Indonesia)
|
Maya Purnama Sari, Refia Lia Nisa, Leni Aprilliani |
|
Volume 3 No 2 (Desember 2021) |
Analisis SWOT Pengelolaan Digital Marketing pada Brand DIOR untuk Kepuasan Konsumen |
Abstract
PDF (Bahasa Indonesia)
|
Fadhilah Nuzul Aini, Maya Purnama Sari, Cecep Yandi |
|
Volume 5 No 1 (June 2023) |
Application of 360-Degree Virtual Tour as a Website-Based Media for Introduction to Pucak Meru Pura |
Abstract
PDF
|
I Gusti Ngurah Agung Bagus Yudistya Mahesatama, Ketut Gus Oka Ciptahadi, I Made Arya Budhi Saputra |
|
Volume 6 No 1 (June 2024) |
Challenge in Future Ip-Based Voice Communication System for Air Traffic Control |
Abstract
PDF
|
Nurhidayatulloh Nurhidayatulloh, Hendrawan Hendrawan |
|
Volume 1 No 2 (Desember 2019) |
Claymotion Sajian Inovatif Animasi Multimedia Sebagai Literasi Digital dalam Pendidikan Karakter Anak |
Abstract
PDF (Bahasa Indonesia)
|
Nurul Hidayah, Maya Purnama Sari |
|
Volume 3 No 1 (Juni 2021) |
CodinGame sebagai Alat Bantu Latihan Pemrograman Berbasis Penyelesaian Tantangan |
Abstract
PDF (Bahasa Indonesia)
|
Muhammad Rizqi Sholahuddin, Firas Atqiya |
|
Volume 5 No 2 (December 2023) |
Comparative Analysis of K-Means and K-Medoids Clustering Methods on Weather Data of Denpasar City |
Abstract
PDF
|
Bima Prihasto, Darmansyah Darmansyah, Dastin Pranata Yuda, Fauzan Maftuh Alwafi, Herliana Nur Ekawati, Yustika Perwita Sari |
|
Volume 6 No 1 (June 2024) |
Depiction of the Philosophical Meaning of Malang Masks based on Augmented Reality as a Learning Medium for Nusantara Art |
Abstract
PDF
|
Lisa Sidyawati, Soesanto Soesanto, Wahyu Lestari |
|
Volume 5 No 1 (June 2023) |
Design and Build an Application for Introduction to Endemic Indonesian Flora and Fauna Based on Virtual Reality |
Abstract
PDF
|
Aditiya Riyadhi, Ayung Candra Padmasari, Maya Purnama Sari |
|
Volume 5 No 2 (December 2023) |
Design and Development of the “PETUALANGAN AKSA” Game as Javanese Alphabet Introduction Media |
Abstract
PDF
|
Hanan Syafial Rozan, Ayung Candra Padmasari, Nurhidayatulloh Nurhidayatulloh |
|
Volume 6 No 2 (December 2024) |
Design and Evaluation of an Augmented Reality Application for Learning Workshop Tool Recognition |
Abstract
PDF
|
Resa Pramudita, Dedi Rohendi, Roer Eka Pawinanto, Muhammad Adli Rizqulloh, Mochamad Rizal Fauzan, Dedy Suryadi, Iwa Kuntadi |
|
Volume 5 No 2 (December 2023) |
Design Numbers-Recognizing Game with Interactive Projection for Young Children |
Abstract
PDF
|
Artiarini Kusuma Nurindiyani, Farhan Muhammad, Fardani Annisa, Achmad Basukli, Nisa Rizqiya Fadhliana |
|
Volume 5 No 2 (December 2023) |
Designing Interactive Multimedia Role Playing Game with Discovery Learning Method for Vocational High School Students |
Abstract
PDF
|
Puji Rahmah Shalih, Eka Fitrajaya Rahman, Novi Sofia Fitriasari |
|
Volume 6 No 2 (December 2024) |
Developing 2D Animation with a Lateral Thinking Theme Using Facial Motion Capture |
Abstract
PDF
|
Saiful Yahya, Ivan Eliansah, Anang Kukuh Adisusilo, Adita Ayu Kusumasari |
|
Volume 6 No 2 (December 2024) |
Development and Evaluation of a Visual Novel Game “Happiness” to Introduce the 5 Stages of Grief |
Abstract
PDF
|
Liony Lumombo, Annisa Pertiwi |
|
Volume 5 No 2 (December 2023) |
Development of Object Detection System on Non-Helmed Riders Using YOLOv8 |
Abstract
PDF
|
Bima Prihasto, Nisa Rizqiya Fadhliana, Agustina Hariyani, Fauzan M. Alwafi, Tsaqila B. Askarin |
|
Volume 6 No 2 (December 2024) |
Dinosaurs in 2D Animation: An Innovative Learning Strategy to Improve Natural History Comprehension Skills in Indonesia |
Abstract
PDF
|
Jimmy Pratama, Diny Anggriani Adnas, Carlos Pingsen Pratama |
|
Volume 2 No 2 (Desember 2020) |
Dragonbox Algebra 5+ sebagai Media Pembelajaran Aljabar untuk Siswa Sekolah Dasar |
Abstract
PDF (Bahasa Indonesia)
|
Sisilia Sylviani, Fahmi Candra Permana |
|
Volume 6 No 1 (June 2024) |
Emotion Analysis in Narcotics Video MINORIS Music on Public Service Advertisement Video Provincial Prosecutor’s Office Kepulauan Riau |
Abstract
PDF
|
Yusuf Rizky Nur Cahyono, Happy Yugo Prasetiya, Chairoel Adam, Aldino Saputra |
|
Volume 5 No 1 (June 2023) |
English Spelling Game Design as Learning Media |
Abstract
PDF
|
Ikhwan Baidlowi Sumafta, Ardhitya Septian Gilang Ardhana, Moch Rangga Dizzy Pringgayuda, Muhammad Alfandi Nurcahyono |
|
Volume 4 No 2 (Desember 2022) |
Ensiklopedia Tipografi Sebagai Media untuk Meningkatkan Pemahaman Terhadap Tipografi |
Abstract
PDF_(Bahas Indonesia)
|
Dian Rinjani, Maya Purnama Sari, Ayung Candra Padmasari |
|
Volume 6 No 2 (December 2024) |
Exploring Research Approaches and Methodologies in Multimedia: Digital Media, Game Development, Visual Communication Design, Broadcasting, and Animation |
Abstract
PDF
|
Agus Juhana, Laura Anggelika, Farhan Abdul Azis |
|
Volume 5 No 2 (December 2023) |
Face Recognition Based Attendance System Using Haar Cascade Algorithm with Histogram Equalization and Median Blur Filter |
Abstract
PDF
|
Rin Rin Nurmalasari, Rizky Nurhadhi, Rizky Mahesa Ramadhan, Shabrina Katresnawati, Zalfa Humaira Salsabila |
|
Volume 6 No 2 (December 2024) |
Flutter Framework Implementation for Over Current Relay and Ground Fault Relay Setting Applications in 20 kV Distribution Systems |
Abstract
PDF
|
Nike Sartika, Muhammad Akmal Maulidan, Edi Mulyana |
|
Volume 6 No 1 (June 2024) |
Forecasting Demand for Motorbikes at Astra Motor Balikpapan Using Support Vector Regressor |
Abstract
PDF
|
Rifaldho Muhammad Rizki, Syamsul Mujahidin, Ramadhan Paninggalih |
|
Volume 2 No 2 (Desember 2020) |
Framework untuk Mendesain Sistem Massive Open Online Courses (MOOCs) untuk Universitas di Indonesia |
Abstract
PDF (Bahasa Indonesia)
|
Rio Guntur Utomo, Yusep Rosmansyah |
|
Volume 6 No 1 (June 2024) |
Future of Multimedia: Mixed Reality in Virtual 3D Exhibitions and Digital Products |
Abstract
PDF
|
Ayung Candra Padmasari, Ahamad Tarmizi Bin Azizan, Muhammad Nur Fadli, Rifda Falsa Salsabila |
|
Volume 6 No 1 (June 2024) |
Hanacaraka Javanese Handwriting Detection Using Recurrent Neural Network (RNN) |
Abstract
PDF
|
Ichsan Nur Rachmad Yusuf, Rin Rin Nurmalasari, Lia Kamelia |
|
Volume 2 No 1 (Juni 2020) |
Implementasi Algoritma Decision Tree Boardgame Dwipantara sebagai Media Pembelajaran Sejarah Kerajaan untuk Meningkatkan Minat Belajar Siswa SD |
Abstract
PDF (Bahasa Indonesia)
|
Nurul Khofifah Augustianingrum, Ayung Candra Padmasari |
|
Volume 4 No 1 (Juni 2022) |
Implementasi Metode Pendekatan Design Thingking Dalam Pembuatan Aplikasi Membaca Berbasis Visual 3D untuk Anak Kelas Satu Sekolah Dasar |
Abstract
PDF (Bahasa Indonesia)
|
Ahmad Jaisy Rahman, Rizky Rizky, Muhammad Hanafi, Nur Avin Maulana |
|
Volume 2 No 1 (Juni 2020) |
Implementasi Metode Pendekatan Design Thinking dalam Pembuatan Aplikasi Happy Class di Kampus UPI Cibiru |
Abstract
PDF (Bahasa Indonesia)
|
Intan Permata Sari, Annisa Hasna Kartina, Ajeng Mubdi Pratiwi, Fitri Oktariana, Muhammad Farhan Nasrulloh, Sahla Analia Zain |
|
Volume 6 No 1 (June 2024) |
Implementation of Design Thinking in Media Development “Kaca” (Kartu Baca) |
Abstract
PDF
|
Intan Permata Sari, Amelinda Myrna Nur Azizah |
|
Volume 5 No 1 (June 2023) |
Implementation of Sound Effects and Voice Over Techniques in Creating Motion Graphic “Budidaya Ayam Kampung Unggul Balitbangtan” |
Abstract
PDF
|
Ihsanul Hadi, Amata Fami, Benito Ibrahim Delano |
|
Volume 5 No 1 (June 2023) |
Implementation of the MDLC Method in the Pronounce Arabic (Makhorijul Huruf) Application Using Macromedia in PAUD Awwalussalaam |
Abstract
PDF
|
Yayu Anggraeni, Selamat Riyadi, Siti Nur |
|
Volume 5 No 2 (December 2023) |
Implementation of TVUPI'S VCDLN Super-App for Teachers |
Abstract
PDF
|
Deni Darmawan, Dinn Wahyudin, Yuyus Suherman, Dianni Risda |
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