English Spelling Game Design as Learning Media

Ikhwan Baidlowi Sumafta, Ardhitya Septian Gilang Ardhana, Moch Rangga Dizzy Pringgayuda, Muhammad Alfandi Nurcahyono

Abstract


In this digital era, the ability to use technology is a must that everyone must own, especially educators or teachers, so that they can provide teaching or material by utilizing technology. Understanding various foreign languages in the era of globalization in the 21st century is needed by all groups. So it is necessary to teach from an early age about learning and understanding foreign languages for children, especially learning English, an international language. Based on the background and previous research, it is necessary to have a learning media in the form of a game for learning English, especially in understanding spelling, so that students both at an early age and in elementary school students can be more motivated and enthusiastic in remembering the good and correct spelling of English.

Keywords


game design; learning media; spelling

Full Text:

PDF

References


Adenansyah, F., M. (2019). Rancang bangun game edukasi belajar aksara dan tata krama bahasa Jawa untuk SD kelas 4 berbasis Android. Jurnal Manajemen Informatika, 10(1), 1-9.

Adnan, F., Prasetyo, B., and Nuriman, N. (2017). Usability testing analysis on the Bana game as education game design references on junior high school. Jurnal Pendidikan IPA Indonesia, 6(1). 88-94

Adzkiya, D., S., and Suryaman, M. (2021). Penggunaan media pembelajaran Google Site dalam pembelajaran bahasa Inggris kelas V SD. Educate: Jurnal Teknologi Pendidikan, 6(2), 20-31.

Apsari, Y., Lisdawati, I., and Mulyani, E., R. (2020). Alat permainan edukatif sebagai media pembelajaran bahasa Inggris. Abdimas Siliwangi, 3(1), 38-47.

Browne, C., and Maire, F. (2010). Evolutionary game design. IEEE Transactions on Computational Intelligence and AI in Games, 2(10), 1-16.

Dondlinger, M., J. (2007). Educational video game design: A review of the literature. Journal of Applied Educational Technology, 4(1), 21-31.

Duke, R., D. (1980). A paradigm for game design. Simulation and Games, 11 (3), 364-377.

Elverdam, C., and Aarseth, E. (2007). Game classification and game design: Construction through critical analysis. Games and Culture, 2(1), 3-22.

Ermi, L., and Mäyrä, F. (2005). Player-centred game design: Experiences in using scenario study to inform mobile game design. Game Studies, 5 (1), 1-10.

Fata, B., A., and Anggraeni, T. (2022). Game Onet anak kewan sebagai media pengenalan nama-nama anak hewan dalam bahasa Jawa. Journal of Animation and Games Studies, 8(2), 165-178.

Humphrey, J., H. (1965). Comparison of the use of active games and language workbook exercises as learning media in the development of language understandings with third grade children. Perceptual and motor skills, 21(1), 23-26.

Jenkins, H. (2004). Game design as narrative architecture. Computer, 44(3), 118-130.

Nurpratiwiningsih, L., and Setiyoko, D., T. (2018). Development of education games map material as a learning media for elementary school students. Journal of Primary Education, 7(3), 249-257.

Prayogha, A., P., D., and Pratama, M., R. (2020). Implementasi metode Luther untuk pengembangan media pengenalan tata surya berbasis Virtual Reality. BIOS: Jurnal Teknologi Informasi dan Rekayasa Komputer, 1(1), 1-14.

Renaldi, D., and Aziz, E., S. (2021). The design of basic computer neworking simulation learning using multimedia development life cycle method based on Augmented Reality at SMKN 1 Tangerang. Tech-E, 4(2), 30-35.

Robertson, J., and Howells, C. (2008). Computer game design: Opportunities for successful learning. Computers & Education, 50(2), 559-578.

Satwika, I., P., Untoro, W., Ardyanti, A., A., A., P., and Sujarwo, W. (2019). Novelty luther-sutopo method for game development. Journal of Physics: Conference Series 1402(6), 066029. IOP Publishing.

Setiawan, D., M., and Wiguna, W. (2021). Media pembelajaran bahasa Inggris berbasis mobile menggunakan Unity di TK Ryadlol Hasanah. eProsiding Teknik Informatika (PROTEKTIF), 1(1), 208-217.

Suhardiana, I., P., A. (2019). Peran teknologi dalam mendukung pembelajaran bahasa Inggris di sekolah dasar. Adi Widya: Jurnal Pendidikan Dasar, 4(1), 92-102.

Wicaksono, S. R. (2011). Rekayasa Perangkat Lunak. Seribu Bintang.




DOI: https://doi.org/10.17509/edsence.v5i1.53999

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Jurnal Pendidikan Multimedia (Edsence)

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Pendidikan Multimedia (Edsence) ( p-ISSN:2685-2489 | e-ISSN:2685-2535) published by Universitas Pendidikan Indonesia (UPI)

Indexed by:

           

 

p-ISSN:2685-2489 | e-ISSN:2685-2535

 

Visitor Number :

View My Stats