JGrKom

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Issue Title
 
Vol 1, No 1 (2020): JGrKom: July 2020 Analisis Pelaksanaan Pembelajaran Google Classroom pada Mata Pelajaran Komjardas Berbasis Podcast (Youtube) Berbantuan Media Interaktif Pada Siswa Kelas X TKJ di SMKN I3 Bandung Abstract   PDF (Bahasa Indonesia)
Anzir Tanjung, Wawan Setiawan, Wahyudin Wahyudin, Agi Firmansyah
 
Vol 2, No 2 (2021): JGrKom: September 2021 Application of Blended Learning Model to Improve Online Learning Activities for Basic Computer and Networking for Students Abstract   PDF
Miftahul Jannah, Enjang Ali Nurdin, Tati Hardianti
 
Vol 3, No 2 (2022): JGrKom: September 2022 Application of the Project Based Learning Model to Increase Student Activity and Student Learning Outcomes in Basic Computer and Network Subjects Abstract   PDF
ibnu hasan
 
Vol 2, No 2 (2021): JGrKom: September 2021 Application of the Project Based Learning (PJBL) Learning Model to Increase Student Activity and Learning Outcomes Abstract   PDF
Mustafa Ramadhan
 
Vol 2, No 2 (2021): JGrKom: September 2021 Assessment of Students' Absorption of Printed Graphic Design Material Using the Blended Learning Model Abstract   PDF
Nurul Audina
 
Vol 2, No 1 (2021): JGrKom: July 2021 Creative Problem-Solving Learning Model to Improve Student Activeness and Learning Outcomes in Entrepreneurship Creative Product Subject Abstract   PDF
Fachrul Rahman
 
Vol 2, No 1 (2021): JGrKom: July 2021 Design and Development of Interactive Multimedia Based on Didactical Design for Basic Programming Subject: Branching Material Abstract   PDF
Faradissa Nurul Faidah
 
Vol 3, No 1 (2022): JGrKom: July 2022 Design Learning Media with an Open-Ended Problem Approach Using the Web to Improve Critical Thinking of Vocational Students Abstract   PDF
Renra Noviana, Wawan Setiawan, Asep Wahyudin
 
Vol 3, No 2 (2022): JGrKom: September 2022 Designing a Sound Programming Kit for Elementary School Students Abstract   PDF
Taufiq Pratama Putra, Enjun Junaeti, Heri Sutarno
 
Vol 3, No 2 (2022): JGrKom: September 2022 Designing Augmented Reality-Based Learning Multimedia Using Demonstration Methods to Improve Student Cognition in Basic Computer and Network Subjects Abstract   PDF
Alvon Fadilah, Wawan Setiawan, Herbert Siregar
 
Vol 4, No 2 (2023): JGrKom: September 2023 Designing Augmented Reality-Based Multimedia Using Experimental Methods to Improve Students' Cognitive in Basic Network Subject Abstract   PDF
Desfasa Ilham Sumitra, Wawan Setiawan, Rasim Rasim
 
Vol 4, No 1 (2023): JGrKom: July 2023 Designing E-Coaching Program to Improve Understanding of Basic Techniques for Early Judo Athletes Abstract   PDF
Szalsza Maulida, Munir Munir, Ira Purnamasari
 
Vol 2, No 2 (2021): JGrKom: September 2021 Designing Interactive Multimedia-Based Learning Media Using Augmented Reality in Basic Computer and Networking Subjects Computer and Basic Networking for School Expertise Package Vocational High School Abstract   PDF
Zidan Fitri Yandi, M Munir, R Rasim
 
Vol 4, No 1 (2023): JGrKom: July 2023 Designing UI/UX for Web-Based Evaluation in Artificial Intelligence E-Learning to Determine Learning Motivation with Design Thinking Approach Abstract   PDF
Muhammad Zahid Tsaqif, Erna Piantari, Erlangga Erlangga
 
Vol 2, No 1 (2021): JGrKom: July 2021 Developing Question-Based Learning Media by Applying Computational Thinking for Elementary School Students Abstract   PDF
Muhammad Hazmi Zuhdi, Lala Septem Riza, Erna Piantari
 
Vol 4, No 2 (2023): JGrKom: September 2023 Development of a Self-Evaluation Model Based on an Intelligent Tutoring System to Increase Student Learning Motivation in Basic Programming Subjects Abstract   PDF
Anastasya Reskianissa, Wahyudin Wahyudin, Nusuki Syari’ati Fathimah
 
Vol 3, No 1 (2022): JGrKom: July 2022 Development of Reciprocal Teaching-Based Interactive Multimedia to Enhance Students' Learning Outcomes of Database Fundamentals Abstract   PDF
Bambang Subarna, Dedi Rohendi, R Rasim
 
Vol 4, No 1 (2023): JGrKom: July 2023 Development of UI / UX Design in Web-Based Artificial Intelligence Learning on Student Learning Motivation with a User-centered Design Approach Abstract   PDF
Masyita Insyra Putri, Erna Piantari, Enjun Junaeti
 
Vol 3, No 2 (2022): JGrKom: September 2022 Efforts to Increase Students' Motivation and Ability in Installing Operating Systems Using the Discovery Learning Model for Class X-TKI Students at SMK Negeri 2 Bandung Abstract   PDF
Rasyidin Murasadyaufa
 
Vol 4, No 1 (2023): JGrKom: July 2023 Implementation of ADDIE in Multimedia to Improve Students' Understanding of Extrapolation Abstract   PDF
Sofhia Nabilah, Eka Fitrajaya Rahman, Asep Wahyudin
 
Vol 4, No 2 (2023): JGrKom: September 2023 Implementation of Computational Thinking in Data Structure Subject Using Problem-based Learning Models Abstract   PDF
Muhammad Rafli, Heri Sutarno, Yaya Wihardi
 
Vol 2, No 2 (2021): JGrKom: September 2021 Implementation of Contextual Teaching and Learning Model on Web-Based Learning Multimedia for Database Subjects Abstract   PDF
Nur Amruna Dini, Harsa Wara Prabawa, Erlangga Erlangga
 
Vol 3, No 1 (2022): JGrKom: July 2022 Implementation of Discovery Learning to Improve Student Learning Outcomes in Class XI Database Lesson Abstract   PDF
salamahmelala melala, Arne herliany
 
Vol 3, No 1 (2022): JGrKom: July 2022 Implementation Of E-Learning to Improve Motivation and Learning Outcomes in Class XI Multimedia Students in Creative Entrepreneurship Products Design Subject Abstract   PDF
Muhammad Ikhsan Damanja
 
Vol 4, No 2 (2023): JGrKom: September 2023 IMPLEMENTATION OF INTERACTIVE MULTIMEDIA-BASED MICROLEARNING LEARNING WITH THE DISCOVERY LEARNING MODEL TO INCREASE THE CREATIVITY OF THINKING OF VOCATIONAL STUDENTS Abstract   PDF
Tamara Qolbiyatul Aulia, Wahyudin Wahyudin, Enjun Junaeti
 
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