Development of Augmented Reality-Based Learning Media to Increase Student Learning Motivation: Computer Networks

Aulia Abu khair, Muhammad Ilham Nur Fauzan, Rian Syahrillah Aspari, Wahyu Rizal Ghozali

Abstract


Teachers are now required to be able to use flexible and innovative learning methods and media to help motivate and engage students. In order for students to have this ability, technology-based learning media are needed, one of which is Augmented Reality, which is able to visualise 3D shapes more realistically. This research also aims to determine the increase in students' learning motivation after being given treatment in the form of learning using learning media based on Augmented Reality, PPT and quizzes in basic computer networking subjects. The subjects of this research were students of class X (ten) in one of the high schools in Bandung city. The reason for conducting this research was also because it was seen from students' problems with the learning media used by conventional teachers, which was seen from literature review sources and researchers' observations in the field. The research method used in this research is experimentation and a development model using MDLC (Multimedia Development Life Cycle). The findings of this research are: 1) The results of learning motivation using Augmented Reality media with PPT get a score of 75% (high motivation), and 2) The results of learning motivation using Augmented Reality media with Quizizz get a score of 65%.


Keywords


Instructional Media; Computer network; Augmented Reality

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References


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DOI: https://doi.org/10.17509/jgrkom.v5i2.69820

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