Analisis Aplikasi Belajar Jam dan Waktu pada Tema Keselamatan di Rumah dan Perjalanan bagi Siswa Sekolah Dasar

Dani Murdani, Deri Hendriawan

Abstract


The background of this research was the researcher's interest in finding out about an application called the Clock and Time Learning application to be used as a learning medium in elementary schools, especially in mathematics subjects. The research method used in this research is the experimental method. The subjects of this study were grade II students of the State of Elementary School of Mongpok 1. This study has limitations on respondents due to the Covid-19 pandemic, in accordance with restriction regulations during covid. In this study, researchers experimented with whether the Clock and Time Learning application could be an appropriate learning medium for teaching second grade elementary school students how to read clocks and time correctly and in fun. The results of this research from the test results show that 90% of students were able to achieve the learning objectives in terms of knowledge with an average score of 70. Based on this average score, only one student out of 10 students who took the test got a score below the average. This shows that the Clock and Time Learning application can help students learn to read clocks and time, because this application is presented in animated form and is also accompanied by sounds that can make students more enthusiastic about learning. In conclusion, the Clock and Time Learning application can be used as a learning medium in the learning process for teachers, parents and students.


Keywords


Learning App; Clock and Time; Elementary School

Full Text:

PDF

References


Apriyanti, F., Margiati, K. Y., & Kartono, K. (2012). Pengaruh pemanfaatan media komik matematika terhadap hasil belajar kelas V SDN 24 Pontianak Tenggara. Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK), 1(1), 1-17. http://dx.doi.org/10.26418/jppk.v1i1.450.

Arsyad, A. (2017). Media Pembelajaran. Jakarta: Rajawali Pers.

Asih, J. (2017). Meningkatkan motivasi belajar matematika melalui model pembelajaran kooperatif tipe Teams Games Tournament (TGT) siswa kelas VI SD Negeri 002 Teluk Nilap Kubu Babussalam. Jurnal Pajar (Pendidikan dan Pengajaran), 1(2), 175–180. http://dx.doi.org/10.33578/pjr.v1i2.4585

Erita, S. (2016). Beberapa model, pendekatan, strategi, dan metode dalam pembelajaran matematika. Tarbawi: Jurnal Ilmu Pendidikan, 12(2), 1-13, http://dx.doi.org/10.21831/pg.v16i1.34376.

Firyal, R. A. (2020). Pembelajaran daring dan kebijakan new normal pemerintah. OSF. Law Archive Center. 1-7. https://doi.org/10.31228/osf.io/yt6qs

Huda, M. (2014). Model-Model Pembelajaran dan Pengajaran. Yogyakarta: Pustaka Belajar

Iskandar, I. (2012). Psikologi Pendidikan. Jakarta: Referensi.

Kaminem, K. (2016). Penggunaan media jam untuk meningkatkan hasil belajar tentang waktu pada siswa kelas II SD Inpres 98 Klafdalim Distrik Moisegen Kabupaten Sorong. Jurnal Pendidikan, 4(1), 28-32. https://unimuda.e-journal.id/jurnalpendidikan/article/view/164.

Kustanti, M. C. (2020). Hambatan komunikasi interpersonal pada physical distancing di situasi pandemi covid-19. Prosiding Seminar Nasional Hardiknas, 1(1), 57-64. https://proceedings.ideaspublishing.co.id/index.php/hardiknas/article/view/9/9

Purwanto. (2007). Metodologi Penelitian Kuantitatif untuk Psikologi dan Pendidikan. Yogyakarta: Pustaka Pelajar.

Setiawan, Y. A. (2017). Belajar Android Menyenangkan. Surabaya: Pustaka Media Guru.

Suriadi, H. J., Firman, F., & Ahmad, R. (2021). Analisis problema pembelajaran daring terhadap pendidikan karakter peserta didik. Jurnal Ilmu Pendidikan, 3(1), 165-173, https://doi.org/10.31004/edukatif.v3i1.251.




DOI: https://doi.org/10.17509/didaktika.v2i2.43452

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Universitas Pendidikan Indonesia

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Creative Commons License
Didaktika is licensed under a Creative Commons Attribution 4.0 International License

 

This journal is indexed by