Development of Malaya Cards: Learning Natural Features and Their Utilization in Primary Education

Winda Winda, Khusnul Khotimah, Iksam Iksam

Abstract


Elementary school students require meaningful and enjoyable learning experiences, making the use of media that meets their needs essential for fostering enthusiasm in learning activities. The purpose of this research and development study is to describe the development process and evaluate the feasibility of the Malaya Cards. The ADDIE model was applied as the research methodology, encompassing the following steps: analysis, design, development, implementation, and evaluation. The research subjects consisted of fourth-grade students (class IV-B) from SD Negeri 004 Sungai Kunjang, divided into two groups: small-scale and large-scale trials. Data collection techniques used in the study included interviews, questionnaires, and documentation. The results of the study, following one cycle of revisions, showed that the feasibility of the language, content, and media aspects achieved scores of 96.66%, 96.00%, and 93.33%, respectively. The small-scale trial yielded a score of 88.66%, the large-scale trial achieved 92.35%, and the teacher's response scored 96.19%. These findings indicate that the Malaya Cards is feasible for use, with suggestions for further improvement. Future research should consider refining the rules of the Malaya Cards to ensure a more conducive and orderly learning environment for students.


Keywords


ADDIE Model, Elementary Education, Game-Based Learning, Malaya Cards

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DOI: https://doi.org/10.17509/pdgia.v22i2.72636

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