DEVELOPMENT OF ANDROID APPLICATION LEARNING MEDIA USING ISPRING SUITE 9 TO INCREASE STUDENT LEARNING MOTIVATION
Abstract
The purpose of this research is to develop an android-based learning media in thematic for grade IV elementary schools in Cikalong 1 to increase learning motivation. This research uses the type of research and development, the development model used in this research is ADDIE. The ADDIE development model has five stages namely, analysis, design, development, implementation, and evaluation. The result of the research on the development of the developed learning media obtained an average value of the level validated by material experts and media experts which was 87,05% with the valid category. The results of the questionnaire response from the teacher and 20 students obtained practicality of 91,25% and the result of the student's response questionnaire obtained a percentage of 92,12% and the result of the student motivation test percentage of 93%, meaning that the android application media attract students attention and increase students learning motivation.
Keywords
Full Text:
PDFReferences
Alfia, N. (2021). Pengembangan Media Pembelajaran Berbasis Ispring Suite 8 Pada Tema Peduli Terhadap Makhluk Hidup Kelas IV Madrasah Ibtidaiyah Nurul Iman Pamatang Gajah (Universitas Islam Negeri (UIN) Jambi)
Ariyanti, D., Mustaji, & Harwanto. (2020). Multimedia Interaktif Berbasis ISpring Suite 8. Jurnal Education and Development, 8(2), 381–389.
Dasmo, Lestari, A. P., & Alamsyah, M. (2020). Peningkatan Hasil Belajar Fisika Melalui Penerapan Media Pembelajaran Interaktif Berbasis Ispring Suite 9. Prosiding Seminar Nasional Sains, 1(1), 99–102. Retrieved from http://www.proceeding.unindra.ac.id/index.php/sinasis/article/view/3979/0
Julianti, M., & Arwin. (2021). Pengembangan Media Pembelajaran Berbasis Android Menggunakan Powerpoint Ispring Suite 9 Pada Pembelajaran Tematik Terpadu Kelas IV Sekolah Dasar. Journal of Basic Education Studies, 4(1), 33–43.
Larasati, et al. (2022). Pengembangan Media Pembelajaran Ispring Suite 9 Berbasis Android Pada Mata Pelajaran Dasar Listrik Dan Elektronika Di SMK Negeri 3 Surabaya. Jurnal Pendidikan Teknik Elektro, 11(1), 79-85.
Maurisa, K.Z.A., & Rahayu, W.P. (2021). Meningkatkan kemandirian dan hasil belajar siswa melalui pengembangan Mobile Learning berbasis Android berbantuan Ispring Suite9. Jurnal Ekonomi, Bisnis dan Pendidikan, 1(6), 546-558.
Ninawati, M., Burhendi, F. C. A., & Wulandari. (2021). Pengembangan E-Modul Berbasis Sofware iSpring Suite 9. Jurnal Educatio, 7(1), 47–54. https://doi.org/10.31949/educatio.v7i1.830
Sugiyono. (2015). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: ALFABETA CV.
Surharni, & Purwanti. (2018). Upaya Meningkatkan Motivasi Belajar Siswa. Jurnal Bimbingan Dan Konseling, 3(1), 131–145.
Tafonao, T. (2018). Peranan Media Pembelajaran Dalam Meningkatkan Minat Belajar Mahasiswa. Juenal Komunikasi Pendidikan, 2(2), 103. https://doi.org/10.32585/jkp.v2i2.113
Wulandari, S. (2020). Media Pembelajaran Interaktif Untuk Meningkatkan Minat Siswa Belajar Matematika Di SMP 1 Bukit Sundi. Indonesian Journal of Technology, Informatics Science (IJTIS), 1(2), 43–48. https://doi.org/10.24176/ijtis.v1i2.4891
DOI: https://doi.org/10.17509/eh.v14i2.41994
Refbacks
- There are currently no refbacks.
Copyright (c) 2022 EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru
EduHumaniora: Jurnal Pendidikan Dasar
Published in collaboration Program Studi PGSD UPI Kampus Cibiru
and
HDPGSDI
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.