PERCEPTION OF ELEMENTARY SCHOOL TEACHERS AND STUDENTS ON DIGITAL AUGMENTED REALITY LEARNING MEDIA

dudu suhandi saputra

Abstract


This study aims to determine the extent to which teachers and elementary school students perceive the use of augmented reality digital learning media. The method used in this research is the descriptive qualitative research method. The results of this study say that learning using augmented reality is very suitable for use at the elementary school level. Because basically the learning of elementary school children is still teacher-centered and the use of learning media itself is still minimally used. There are still many teachers who lack an understanding of science and technology. The teacher's perception of the impact of augmented reality is that by utilizing technology, students not only gain cognitive abilities, but students also gain the abilities and skills in using and utilizing technology wisely which is one of the skills in the 21st century. Furthermore, students' perceptions of media Augmented reality digital learning is that students can enjoy learning, enrich their knowledge of the material studied through augmented reality, and students are more enthusiastic about learning. Augmented reality is a learning media by utilizes technological developments.

Keywords


augmented reality, digital literacy, learning media

Full Text:

PDF

References


Agustina, N., & Susanto, R. (2017). Persepsi Guru Terhadap Pengembangan Profesionalisme Melalui Pelatihan Media Pembelajaran Berbasis Edmodo. Jl. Udayana Kampus Tengah, 0362, 27213. http://pti.undiksha.ac.id/senapati

Alkhattabi, M. (2017). Augmented reality as e-learning tool in primary schools’ education: Barriers to teachers’ adoption. International Journal of Emerging Technologies in Learning, 12(2), 91–100. https://doi.org/10.3991/ijet. v12i02.6158

Amin, D., & Govilkar, S. (2015). Comparative Study of Augmented Reality Sdk’s. International Journal on Computational Science & Applications, 5(1), 11–26. https://doi.org/10.5121/ijcsa.2015.5102

Anggianita, S., Yusnira, Y., & Rizal, M. S. (2020). Persepsi Guru terhadap Pembelajaran Daring di Sekolah Dasar Negeri 013 Kumantan. Journal of Education Research, 1(2), 177–182. https://doi.org/10.37985/joe.v1i2.18

Bell, B., Feiner, S., & Höllerer, T. (2001). View management for virtual and augmented reality. UIST (User Interface Software and Technology): Proceedings of the ACM Symposium, 3(2), 101–110. https://doi.org/10.1145/502360.502363

Billinghurst, M., Clark, A., & Lee, G. (2014). A survey of augmented reality. Foundations and Trends in Human-Computer Interaction, 8(2–3), 73–272. https://doi.org/10.1561/1100000049

Bimber, O., & Raskar, R. (2006). Modern approaches to augmented reality. SIGGRAPH 2006 - ACM SIGGRAPH 2006 Courses. https://doi.org/10.1145/1185657.1185796

Chen, Y., Wang, Q., Chen, H., Song, X., Tang, H., & Tian, M. (2019). An overview of augmented reality technology. Journal of Physics: Conference Series, 1237(2). https://doi.org/10.1088/1742-6596/1237/2/022082

Dünser, A., Grasset, R., & Billinghurst, M. (2008). Survey of Evaluation Techniques Used in Augmented Studies. ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia’08, January. https://doi.org/10.1145/1508044.1508049

Elmqaddem, N. (2019). Augmented Reality and Virtual Reality in education. Myth or reality? International Journal of Emerging Technologies in Learning, 14(3), 234–242. https://doi.org/10.3991/ijet.v14i03.9289

Friedrich, W. (2002). ARVIKA-augmented reality for development, production and service. Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR 2002, 3–4. https://doi.org/10.1109/ISMAR.2002.1115059

Gershon, A. A. (2001). The current status of live attenuated varicella vaccine. Archives of Virology, Supplement, 17, 1–6. https://doi.org/10.1007/978-3-7091-6259-0_1

Karaarslan, S. V. (2018). Application of augmented reality technologies in archaeology. English Article, 2018, 181–200. http://www.arkeotekno.com/pg_305_application-of-augmented-reality-technologies-in-archaeology

Litts, B. K., & Lewis, W. E. (2019). Mobile Augmented Reality. GetMobile: Mobile Computing and Communications, 22(3), 5–9. https://doi.org/10.1145/3308755.3308757

Midak, L. Y., Kravets, I. V., Kuzyshyn, O. V., Berladyniuk, K. V., Buzhdyhan, K. V., Baziuk, L. V., & Uchitel, A. D. (2020). Augmented reality in process of studying astronomic concepts in primary school. CEUR Workshop Proceedings, 2731(March), 239–250.

Molnár, G., Szűts, Z., & Biró, K. (2018). Use of augmented reality in learning. Acta Polytechnica Hungarica, 15(5), 209–222. https://doi.org/10.12700/APH.15.5.2018.5.12

Rekimoto, J., & Ayatsuka, Y. (2000). CyberCode: Designing augmented reality environments with visual tags. Proceedings of DARE 2000 on Designing Augmented Reality Environments, 1–10. https://doi.org/10.1145/354666.354667

Saurina, N. (2016). Pengembangan Media Pembelajaran Untuk Anak Usia Dini Menggunakan Augmented Reality. Jurnal IPTEK, 20(1), 95. https://doi.org/10.31284/j.iptek.2016.v20i1.27

Suhandi Saputra, D., Vebrianto Susilo, S., Mulyawati, T., Abidin, Y., & Rachmadtullah, R. (2020). The Development of Indonesian Language Learning Media Based on Augmented Reality For Fifth Grade of Elementary School. International Journal of Advanced Science and Technology, 29(5), 12581–12588.

Suharso, A. (2012). Solusi, Vol. 11 No. 24 Edisi September-Nopember 2012 MODEL PEMBELAJARAN INTERAKTIF BANGUN RUANG 3D BERBASIS AUGMENTED REALITY Oleh : Aries Suharso. Model Pembelajaran Interaktif Bangun Ruang 3D Berbasis Augmented Reality, 11(24), 1–11.

Usada, E. (2018). Pemanfaatan Augmented Reality (AR) sebagai Prototype Media Belajar Pendukung dalam Praktikum Penyambungan Serat Optik. Jurnal Komunika : Jurnal Komunikasi, Media Dan Informatika, 7(1). https://doi.org/10.31504/komunika.v7i1.1221

Van Krevelen, D. W. F., & Poelman, R. (2010). A Survey of Augmented Reality Technologies, Applications and Limitations. International Journal of Virtual Reality, 9(2), 1–20. https://doi.org/10.20870/ijvr.2010.9.2.2767

Wagner, D., & Schmalstieg, D. (2003). First steps towards handheld augmented reality. Proceedings - International Symposium on Wearable Computers, ISWC, 127–137. https://doi.org/10.1109/iswc.2003.1241402

Williams, J. C., & Lebsock, S. (2019). The Definitive Management Ideas of the Year from Harvard Business Review. In Harvard Business Review. www.hbr.org

Yuen, S. C.-Y., Yaoyuneyong, G., & Johnson, E. (2011). Augmented Reality: An Overview and Five Directions for AR in Education. Journal of Educational Technology Development and Exchange, 4(1). https://doi.org/10.18785/jetde.0401.10




DOI: https://doi.org/10.17509/eh.v14i1.40053

Refbacks

  • There are currently no refbacks.




Copyright (c) 2022 EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru

 

EduHumaniora: Jurnal Pendidikan Dasar

Published in collaboration Program Studi PGSD UPI Kampus Cibiru

and

HDPGSDI

Creative Commons Attribution ShareAlike license icon

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

View My Stats