Development of Multimedia-Based Learning Media for Recognizing Wild Animals for Early Childhood
Abstract
Technology is critical in everyday life today, and many people use it to do various things, including education, to absorb information quickly and efficiently. However, with technological advances, many teachers still use guidebooks as a learning medium, sometimes dull children. This research aims to create exciting learning media for young children about recognizing wild animals. This media is expected to make children active and happy to learn. In addition, this research will guide educators in using multimedia media to make learning more enjoyable for children. Analysis, design, development, implementation, and evaluation are the five steps in the development or R&D model. Validation questionnaires were given to the validators, teachers, and students of this study. Initial field trials of the product obtained an average of 65.54%, which is included in the feasible category. The second field trial of the product experienced a significant increase with an average of 95%, which was in the "Very feasible" category. The results of media trials have increased significantly because they are supported by learning media designed attractively and innovatively. The children were very enthusiastic about participating in teaching and learning activities. Thus, this multimedia-based learning media for recognizing wild animals is suitable for teaching early childhood. Kindergarten school teachers can use this media to introduce wild animals as a learning medium to support fun teaching and learning activities
Keywords
Full Text:
PDFReferences
Arnada, E. Z., dan Putra, R. W. (2018). Implementasi multimedia interaktif pada PAUD Nurul Hikmah sebagai media pembelajaran. Jurnal Idealis, 1(5), 393–400. https://jom.fti.budiluhur.ac.id/index.php/IDEALIS/article/view/1033
Ayu, N. K., dan Manuaba, I. B. S. (2021). Media pembelajaran Zoolfabeth menggunakan multimedia interaktif untuk perkembangan kognitif anak usia dini. Jurnal Pendidikan Anak Usia Dini Undiksha, 9, 194–201. https://ejournal.undiksha.ac.id/index.php/JJPAUD/index%0AMedia
Coring, F. B. (2019). Pengaruh penggunaan multimedia terhadap hasil belajar siswa kelas IV Pada mata pelajaran bahasa Inggris kurikulum Cambridge di Sekolah Dasar Khadijah Surabaya. Child Education Journal, 1(1), 8–19. https://doi.org/https://doi.org/10.33086/cej.v1i1.863
Ayu, R. F. K., Sari, S. P., Setiawan, B. Y., dan Fitriyah, K. (2019). Meningkatkan kemampuan berbahasa daerah melalui cerita rakyat digital pada siswa sekolah dasar : Sebuah studi pengembangan. Child Education Journal, 1(2), 65–72. https://doi.org/https://doi.org/10.33086/cej.v1i2.1356
Firmantoro, K., Anton, A., dan Nainggolan, E. R. (2016). Animasi interaktif pengenalan hewan untuk pendidikan anak usia dini. Jurnal Techno Nusa Mandiri, 13(2), 103-110. https://doi.org/https://doi.org/10.33480/techno.v13i2.202
Fitri, M. (2020). Pengaruh emergency remote learning untuk melihat motivasi belajar anak usia dini. Child Education Journal, 2(2), 68–82. https://doi.org/https://doi.org/10.33086/cej.v2i2.1591
Hasana, S. N., dan Maharany, E. R. (2017). Pengembangan multimedia menggunakan Visual Basic For Application (VBA) untuk meningkatkan profesionalisme guru matematika. Jurnal Pendidikan Matematika (JPM), 3(2), 30–40. https://doi.org/https://doi.org/10.33474/jpm.v3i2.648
Jones, A. H. S. (2016). Pembelajaran berbasis multimedia pengenalan binatang dan alat transportasi untuk anak usia dini 2-3 tahun. Jurnal Teknologi, 9(1), 78–82. https://ejournal.akprind.ac.id/index.php/jurtek/article/view/1144
Jumiati, J., Rahakabauw, H., dan Budiarti, E. (2022). Pengembangan media pembelajaran digital untuk anak usia dini. JIIP-Jurnal Ilmiah Ilmu Pendidikan, 5(6), 1757–1760. https://doi.org/10.54371/jiip.v5i6.630
Kartini, K., Degeng, I. N. S., dan Sitompul, N. C. (2020). Pengembangan multimedia interaktif tema binatang untuk pembelajaran di taman kanak-kanak. Jurnal Inovasi Teknologi Pendidikan, 7(2), 128–139. https://doi.org/10.21831/jitp.v7i2.33879
Kumar, J. A., Muniandy, B., and Wan Yahaya, W. A. J. (2019). Exploring the effects of emotional design and emotional intelligence in multimedia-based learning : An engineering educational perspective. New Review of Hypermedia and Multimedia, 25(1-2), 57–86. https://doi.org/10.1080/13614568.2019.1596169
Kurniawan, F. Y., Siahaan, S. M., dan Hartono, H. (2020). Pengembangan multimedia interaktif berbasis adventure game pada materi prinsip animasi. Jurnal Inovasi Teknologi Pendidikan, 6(2), 183–195. https://doi.org/10.21831/jitp.v6i2.28488
Makapedua, C. S., Wonggo, D., dan Komansilan, T. (2021). Pengembangan media pembelajaran pengenalan hewan berbasis Augmented Reality untuk anak usia dini. Edutik: Jurnal Pendidikan Teknologi Informasi dan Komunikasi, 1(4), 364–377. https://doi.org/https://doi.org/10.53682/edutik.v1i4.2212
Maulida, N., Anra, H., dan Pratiwi, H. S. (2018). Aplikasi pembelajaran interaktif pengenalan hewan pada anak usia dini. JUSTIN (Jurnal Sistem dan Teknologi Informasi), 6(1), 28–33. https://doi.org/http://dx.doi.org/10.26418/justin.v6i1.23726
Mujahidah, N., Damayanti, E., and Afiif, A. (2021). The role of Storytelling Methods using hand puppets in early children ’ s language development. Child Education Journal, 3(2), 78–91. https://doi.org/10.33086/cej.v3i2.2129
Munawaroh, H., Widiyani, A. E. Y., dan Muntaqo, R. (2021). Pengembangan multimedia interaktif tema alam semesta pada anak usia 4-6 tahun. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 5(2), 1164–1172. https://doi.org/10.31004/obsesi.v5i2.619
Muntiani, T., Karim, M. B., and Nazarullail, F. (2021). The development of animation video-based learning media for introducing discipline to children aged 4-5 years. Child Education Journal, 3(3), 162–168. https://doi.org/10.33086/cej.v3i3.2436
Ningsih, T. F., Bahtiar, H., dan Putra, Y. K. (2022). Pengembangan media pembelajaran interaktif berbasis flash pada materi klasifikasi hewan vertebrata mata pelajaran biologi kelas VII SMP. Infotek : Jurnal Informatika dan Teknologi, 5(1), 30–41. https://doi.org/10.29408/jit.v5i1.4388
Noviani, K., dan Komalasari, D. (2018). Studi deskriptif perbandingan kinerja guru TK dalam penggunaan LKA dan APE di Desa Kebonagung Kecamatan Sukodono Sidoarjo. Jurnal PAUD Teratai, 7(1). https://ejournal.unesa.ac.id/index.php/paud-teratai/article/view/22459
Novitasari, K. (2019). Penggunaan teknologi multimedia pada pembelajaran literasi anak usia dini. Jurnal Golden Age, 3(01), 50-56. https://doi.org/10.29408/goldenage.v3i01.1435
Pebriana, P. H. (2017). Analisis penggunaan gadget terhadap kemampuan interaksi sosial pada anak usia dini. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 1(1), 1–11. https://doi.org/10.31004/obsesi.v1i1.26
Preston, C., and Mowbray, L. (2008). Use of 'SMART' Boards for teaching, learning and assessment in kindergarten science. Teaching Science, 54(2), 50–53. https://search.informit.org/doi/abs/10.3316/aeipt.169004
Putra, L. D., dan Isharwati, I. (2015). Pengembangan multimedia pembelajaran interaktif mengenal angka dan huruf untuk anak usia dini. Jurnal Inovasi Teknologi Pendidikan, 2(2), 169-178. https://doi.org/10.21831/tp.v2i2.7607
Rajasimha, M. A. (2016). A perspective on multimedia technology. IETE Technical Review, 10(6), 565-571. https://doi.org/10.1080/02564602.1993.11437391
Ritonga, R. S., Syahputra, Z., Arifin, D., dan Sari, I. M. (2022). Pengembangan media pembelajaran smart board berbasis augmented reality untuk pengenalan hewan pada anak usia dini. Jurnal PG-PAUD Trunojoyo: Jurnal Pendidikan dan Pembelajaran Anak Usia Dini, 9(1), 40–46. https://doi.org/10.21107/pgpaudtrunojoyo.v9i1.13418
Saputro, R. E., dan Saputra, D. I. S. (2015). Pengembangan media pembelajaran mengenal organ pencernaan manusia menggunakan teknologi augmented reality. Jurnal Buana Informatika, 6(2), 153–162. https://doi.org/10.24002/jbi.v6i2.404
Septanto, H., dan Dirgantara, H. B. (2020). Perancangan media pembelajaran pengenalan hewan berbasis animasi multimedia untuk anak-anak TK. Jurnal Komputer dan Informatika, 15(1), 99–109. https://journal.untar.ac.id/index.php/JKI/article/view/7192
Shohel, M. M. C., and Kirkwood, A. (2012). Using technology for enhancing teaching and learning in Bangladesh: Challenges and consequences. Learning, Media and Technology, 37(4), 414–428. https://doi.org/10.1080/17439884.2012.671177
Singleton, J. L., Remillard, E. T., Mitzner, T. L., Rogers, W. A. (2018). Everyday technology use among older deaf adults. Disability and Rehabilitation: Assistive Technology, 14(4), 325-332. https://doi.org/10.1080/17483107.2018.1447609
Siregar, T. (2023). Stages of research and development model Research and Development (R&D). DIROSAT: Journal of Education, Social Sciences & Humanities, 1(4), 142-158. https://doi.org/10.58355/dirosat.v1i4.48
Sudaryono, S., Desrianti, D. I., dan Maulida, S. N. (2018). Media animasi interaktif untuk anak usia dini pada RA Yasir Tangerang. Innovative Creative and Information Technology, 4(2), 168–179. https://doi.org/10.33050/icit.v4i2.91
Susanti, S. S. (2020). Pemanfaatan teknologi dalam pendidikan anak usia dini. Azzahra: Jurnal Pendidikan Anak Usia Dini, 2(1), 65–76. https://ejournal.staidarussalamlampung.ac.id/index.php/azzahra/article/view/231
Tresnawati, D., dan Hidayat, E. (2017). Pengembangan aplikasi pengenalan huruf, angka dan warna untuk anak berbasis multimedia. Jurnal Algoritma, 14(2), 400–409. https://doi.org/10.33364/algoritma/v.14-2.400
Vonortas, N., and Zirulia, L. (2015). Strategic technology alliances and networks. Economics of Innovation and New Technology, 24(5), 490-509. https://doi.org/10.1080/10438599.2014.988517
Wu, M. (2016). Designing a digital multimedia interactive book for industrial metrology measurement learning. International Journal of Modern Education and Computer Science (IJMECS), 8(5), 39. https://doi.org/10.5815/ijmecs.2016.05.05
Zaini, H., dan Dewi, K. (2017). Pentingnya media pembelajaran untuk anak usia dini. Raudhatul Athfal: Jurnal Pendidikan Islam Anak Usia Dini, 1(1), 81-96. https://doi.org/10.19109/ra.v1i1.1489
Zohri, M. F., Jangcik, I., dan Yuhelmi, Y. (2023). Multimedia pembelajaran pengenalan kategorisasi hewan. ZONAsi: Jurnal Sistem Informasi, 5(1), 71–83. https://doi.org/10.31849/zn.v5i1.12698
Zulma, R. F., dan Hidayati, A. (2020). Pengembangan multimedia pembelajaran menggunakan aplikasi adobe captivate 9 dalam penanaman nilai kemandirian anak usia dini. Inovtech, 2(01), 1–8. https://doi.org/https://doi.org/10.24036/inovtech.v2i01.106
DOI: https://doi.org/10.17509/cd.v15i2.69611
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 UPI Kampus Cibiru
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini
Published in collaboration Program Studi PGPAUD UPI Kampus Cibiru, APG PAUD Indonesia, and PPJ PAUD Indonesia
Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on a work at https://ejournal.upi.edu/index.php/cakrawaladini.