EFFECTS OF MENTAL FATIGUE ON VISUAL SCANNING SPEED IN FIRST-PERSON SHOOTER ESPORTS ATHLETES

Tian Kurniawan

Abstract


Esports competitions in Indonesia have become increasingly popular, various prestigious tournaments both on the national and international levels have increased competition among athletes. Cognitive ability has a big enough role in the success of an esports athlete, so the fatigue factor that can reduce this ability needs to be considered. The purpose of this study was to identify whether the effects of mental fatigue can reduce the speed of athletes in visual scanning in esports athletes, especially athletes in the first-person shooter genre. Forty UPI esports athletes voluntarily carried out this research, ten each from Valorant, CS-GO, Overwatch and, Point Blank. In the first session 20 people will do a Visual Scanning Speed test after being given mental fatigue intervention and 20 people will take a Visual Scanning Speed test after watching TV as a control group, and they will switch groups in the next session. The data shows that mental fatigue in the experimental group significantly reduces the ability of Visual Scanning Speed. The results show that mental fatigue can significantly reduce cognitive performance, so the mental state of esports athletes needs to be considered to optimize their performance.


Keywords


Mental Fatigue; Esports; FPS

Full Text:

PDF

References


Archambault, D., Ossmann, R., Gaudy, T., & Miesenberger, K. (2007). Computer Games and Visually Impaired People. Upgrade, VIII(2).

Bonny, J. W., Castaneda, L. M., & Swanson, T. (2016). Using an international gaming tournament to study individual differences in MOBA expertise and cognitive skills. Conference on Human Factors in Computing Systems - Proceedings. https://doi.org/10.1145/2858036.2858190

Borg, G. A. V. (1982). Psychophysical bases of perceived exertion. Medicine and Science in Sports and Exercise, 14(5). https://doi.org/10.1249/00005768-198205000-00012

Entertainment Software Association. (2019). Essential Facts About the Computer and Video Game Industry 2019. Media.

Faust, K. A., Meyer, J. F., & Griffiths, M. D. (2013). Competitive and professional gaming: Discussing potential benefits of scientific study. International Journal of Cyber Behavior, Psychology and Learning, 3(1). https://doi.org/10.4018/ijcbpl.2013010106

Funk, D. C., Pizzo, A. D., & Baker, B. J. (2018). eSport management: Embracing eSport education and research opportunities. In Sport Management Review (Vol. 21, Issue 1). https://doi.org/10.1016/j.smr.2017.07.008

Green, C. S., & Bavelier, D. (2006). Enumeration versus multiple object tracking: the case of action video game players. Cognition, 101(1). https://doi.org/10.1016/j.cognition.2005.10.004

Greenfield, P. M., DeWinstanley, P., Kilpatrick, H., & Kaye, D. (1994). Action video games and informal education: Effects on strategies for dividing visual attention. Journal of Applied Developmental Psychology, 15(1). https://doi.org/10.1016/0193-3973(94)90008-6

Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and Motor Skills, 57(1). https://doi.org/10.2466/pms.1983.57.1.155

Griffiths, M. (2017). The Psychosocial Impact of Professional Gambling , Professional Video Gaming & eSports. Casino & Gaming International, 28.

Hallmann, K., & Giel, T. (2018). eSports – Competitive sports or recreational activity? In Sport Management Review (Vol. 21, Issue 1). https://doi.org/10.1016/j.smr.2017.07.011

Jaydari Fard, S., Tahmasebi Boroujeni, S., & Lavender, A. P. (2019). Mental fatigue impairs simple reaction time in non-athletes more than athletes. Fatigue: Biomedicine, Health and Behavior, 7(3). https://doi.org/10.1080/21641846.2019.1632614

Kimura, M., Kimura, K., & Takeda, Y. (2022). Assessment of driver’s attentional resource allocation to visual, cognitive, and action processing by brain and eye signals. Transportation Research Part F: Traffic Psychology and Behaviour, 86. https://doi.org/10.1016/j.trf.2022.02.009

Marcora, S. M., Staiano, W., & Manning, V. (2009). Mental fatigue impairs physical performance in humans. Journal of Applied Physiology, 106(3), 857–864. https://doi.org/10.1152/japplphysiol.91324.2008

Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability. Personality and Individual Differences, 40(3). https://doi.org/10.1016/j.paid.2005.07.015

Smith, M. R., Zeuwts, L., Lenoir, M., Hens, N., de Jong, L. M. S., & Coutts, A. J. (2016). Mental fatigue impairs soccer-specific decision-making skill. Journal of Sports Sciences, 34(14). https://doi.org/10.1080/02640414.2016.1156241

Taylor, T. L. (2013). Raising the stakes: E-Sports and the professionalization of gaming. Game Studies, 13(1).

Wagner, M. G. (2006). On the Scientific Relevance of eSports. Proceedings of the 2006 International Conference on Internet Computing and Conference on Computer Game Development.




DOI: https://doi.org/10.17509/ajsdp.v2i2.49027

Refbacks

  • There are currently no refbacks.


View My Stats