Courses design based on perspective human-centered learning design

Taopik Barkah, Asep Herry Hernawan, Angga Hadiapurwa

Abstract


This article aims to investigate and analyze course design based on a human-centered learning design perspective. In the modern educational era, effective course design requires an approach that understands the needs and characteristics of learners. The design of human-centered learning places learners at the center of the subject, acknowledging their diversity in learning styles, backgrounds, and individual needs. This research was conducted using the scientific literature review method to find data on the flow and recommendation model that can be applied in the development of courses or training with human-centered learning design. The results of this literature review provide insight into the principles of human-centered learning design and provide practical guidance for teachers, curriculum designers, and education practitioners in designing effective and impactful learning experiences. By understanding and applying this approach, it is expected that the development of learning design, both course development, learning materials, modules, and learning media can be more relevant, and interesting, and make a significant contribution to the development of the learning needs of today's students.

 

Abstrak

Artikel ini bertujuan untuk menyelidiki dan menganalisis desain kursus berdasarkan perspektif desain pembelajaran yang berpusat pada manusia. Dalam era pendidikan modern, desain kursus yang efektif memerlukan pendekatan yang memahami kebutuhan dan karakteristik peserta didik. Desain pembelajaran yang berpusat pada manusia menempatkan peserta didik sebagai subjek utama, mengakui keberagaman mereka dalam gaya belajar, latar belakang, dan kebutuhan individual. Penelitian ini dilakukan menggunakan metode kajian literatur ilmiah untuk mencari data mengenai alur dan model rekomendasi yang dapat diterapkan dalam pengembangan kursus atau pelatihan dengan desain pembelajaran yang berpusat pada manusia. Hasil kajian literatur ini memberikan wawasan tentang prinsip-prinsip desain pembelajaran yang berpusat pada manusia dan memberikan panduan praktis bagi para pengajar, desainer kurikulum, dan praktisi pendidikan dalam merancang pengalaman pembelajaran yang efektif dan berdampak positif. Dengan memahami dan menerapkan pendekatan ini, diharapkan pengembangan desain pembelajaran baik itu pengembangan kursus, bahan ajar materi, modul, dan media pembelajaran agar dapat menjadi lebih relevan, menarik, dan memberikan kontribusi yang signifikan terhadap perkembangan kebutuhan belajar pelajar saat ini.

Kata Kunci: berpusat pada manusia; desain berpikir; desain pembelajaran


Keywords


design thinking; human-centered; learning design

References


Adnan, N. H., & Ritzhaupt, A. D. (2018). Software engineering design principles applied to instructional design: What can we learn from our sister discipline?. TechTrends, 62(1), 77-94.

Afriadi, F. (2024). Pembelajaran kolaboratif dalam pendidikan perguruan tinggi. Ihsan: Jurnal Pendidikan Islam, 2(3), 143-157.

Alammary, A., Sheard, J., & Carbone, A. (2014). Blended learning in higher education: Three different design approaches. Australasian Journal of Educational Technology, 30(4), 440-454.

Andayani, S. (2021). Bermain sebagai sarana pengembangan kreativitas anak usia dini. Jurnal An-Nur: Kajian Ilmu-Ilmu Pendidikan dan Keislaman, 7(1), 230-238.

Andayani, T., Sitompul, H., & Situmorang, J. (2020). Pengembangan model pembelajaran hybrid learning dengan pendekatan problem based learning pada matakuliah pengantar Sosiologi. Jupiis: Jurnal Pendidikan Ilmu-Ilmu Sosial, 12(2), 506-515.

Auernhammer, J., & Roth, B. (2021). The origin and evolution of Stanford university’s design thinking: From product design to design thinking in innovation management. Journal of Product Innovation Management, 38(6), 623-644.

Carlgren, L., Rauth, I., & Elmquist, M. (2016). Framing design thinking: The concept in idea and enactment. Creativity and Innovation Management, 25(1), 38-57.

Choudhary, K. (2020). Empathy and visual elements in textile print design for consumer with specific needs. Journal of Textile and Apparel, Technology and Management, Special Issue: Empathy in Design, 1(1), 1-7.

Dole, S., Bloom, L., & Kowalske, K. (2016). Transforming pedagogy: Changing perspectives from teacher-centered to learner-centered. Interdisciplinary Journal of Problem-Based Learning, 10(1), 1-15.

Hair Jr, J. F., Matthews, L. M., Matthews, R. L., & Sarstedt, M. (2017). PLS-SEM or CB-SEM: Updated guidelines on which method to use. International Journal of Multivariate Data Analysis, 1(2), 107-123.

Handoko, M. D. (2017). Pembelajaran bahasa inggris islami melalui hand lettering. Ri'ayah: Jurnal Sosial dan Keagamaan, 2(2), 120-133.

Harley, B. (2015). The one best way? ‘Scientific’ research on HRM and the threat to critical scholarship. Human Resource Management Journal, 25(4), 399-407.

Henriksen, D., Gretter, S., & Richardson, C. (2020). Design thinking and the practicing teacher: Addressing problems of practice in teacher education. Teaching Education, 31(2), 209-229.

Henriksen, D., Mehta, R., & Mehta, S. (2019). Design thinking gives STEAM to teaching: A framework that breaks disciplinary boundaries. STEAM Education: Theory and Practice, 1(1), 57-78.

Hickey, S., & Correia, A. P. (2024). Centering the learner within instructional design: The evolution of learning design and the emergence of Learning Experience Design (LXD) in workforce training and development. Journal of Educational Technology Systems, 52(4), 429-447.

Howard, Z., Senova, M., & Melles, G. (2015). Exploring the role of mindset in design thinking: Implications for capability development and practice. Journal of Design, Business & Society, 1(2), 183-202.

Kim, J., & Ryu, H. (2014). A design thinking rationality framework: Framing and solving design problems in early concept generation. Human-Computer Interaction, 29(6), 516-553.

Lopez, D., & Bhutto, F. (2023). Human-centered design in product development: A paradigm shift for innovation. Abbottabad University Journal of Business and Management Sciences, 1(2), 94-104.

Matthews, J., & Wrigley, C. (2017). Design and design thinking in business and management higher education. Journal of Learning Design, 10(1), 41-54.

Melliyani, V., Nurapni, G., & Sidik, F. (2023). Developing marketing materials through interactive learning media suitable for vocational school. Curricula: Journal of Curriculum Development, 2(2), 281-298.

Metris, D. (2024). Design thinking: Transformasi manajemen kinerja dan budaya organisasi. Al-Kalam: Jurnal Komunikasi, Bisnis dan Manajemen, 11(2), 51-74.

Micheli, P., Wilner, S. J., Bhatti, S. H., Mura, M., & Beverland, M. B. (2019). Doing design thinking: Conceptual review, synthesis, and research agenda. Journal of Product Innovation Management, 36(2), 124-148.

Mor, Y., Winters, N., & Thille, C. (2015). Examining the research designs and methodological approaches of studies on learning design: a review of selected journals. British Journal of Educational Technology, 46(3), 565-573.

Muhlis, M. M. (2024). Implementasi pembelajaran andragogi perspektif kisah-kisah dalam al-quran di Pesantren Ngalah Pasuruan. Center of Education Journal (CEJou), 5(1). 115-133.

Nunirmala, D. P., Rachmatulah, H., & Alfia, S. (2024). Effectiveness of the application of instructional media using the Canva application in marketing subjects at SMK 45 Lembang. Curricula: Journal of Curriculum Development, 3(1), 41-56.

Nuraini, N., & Waluyo, E. (2021). Pengembangan desain instruksional model project based learning terintegrasi keterampilan proses sains untuk meningkatkan literasi sains. JIPI (Jurnal IPA dan Pembelajaran IPA), 5(1), 101-111.

Putra, B. D., & Dahlan, S. S. (2022). Pengembangan pelatihan pertanian berbasis model ADDIE (Analysis, Design, Development, Implementation dan Evaluation). Jurnal Eboni, 4(1), 33-40.

Rutherford, S. (2020). Engaging students in curriculum development through design thinking: A course design case. International Journal of Designs for Learning, 11(3), 107-125.

Schenck, J., & Cruickshank, J. (2015). Evolving kolb: Experiential education in the age of neuroscience. Journal of Experiential Education, 38(1), 73-95.

Schmidt, M., & Huang, R. (2022). Defining learning experience design: Voices from the field of learning design & technology. TechTrends, 66(2), 141-158.

Schnepp, J., & Rogers, C. (2022). A practical approach to learner experience design. International Journal of Teaching and Learning in Higher Education 2022, 34(1), 161-169.

Shé, C. N., Farrell, O., Brunton, J., & Costello, E. (2022). Integrating design thinking into instructional design: The #OpenTeach case study. Australasian Journal of Educational Technology, 38(1), 33-52.

Stefaniak, J. (2020). The utility of design thinking to promote systemic instructional design practices in the workplace. TechTrends, 64(2), 202-210.

Sutrisno, A. B., & Syukur, S. W. (2023). Desain pedagogis pembelajaran Project Based Learning (PBL) dalam Pendidikan Seni STEAM. Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu, 3(2), 130-143.

Svihla, V., Gomez, J. R., & Crudo, M. A. (2023). Supporting agency over framing authentic design problems. Interdisciplinary Journal of Problem-Based Learning, 17(1), 1-16.

Tamrin, H., & Masykuri, A. (2024). Inovasi metode pembelajaran berbasis teknologi dalam meningkatkan motivasi belajar siswa. Journal of Islamic Educational Development, 1(1), 63-72.

Taufiq, M., Suhirman, & Kombaitan, B. (2021). A reflection on transactive planning: transfer of planning knowledge in local community-level deliberation. SAGE Open, 11(2), 1-11.

Tawfik, A. A., Gatewood, J., Gish-Lieberman, J. J., & Hampton, A. J. (2022). Toward a definition of learning experience design. Technology, Knowledge and Learning, 27(1), 309-334.

Wardhani, N. S., Sulastiana, M., & Ashriyana, R. (2022). Adaptasi alat ukur learning agility pada karyawan untuk meningkatkan organizational agility: Versi Bahasa Indonesia. Psikologika: Jurnal Pemikiran dan Penelitian Psikologi, 27(2), 243-264.

Wasson, B., & Kirschner, P. A. (2020). Learning design: European approaches. TechTrends, 64(6), 815-827.

Wibowo, T., & Veronica, J. (2022). IT curriculum for boot camp: An iterative development in applying OBE in computer science education for non-formal institution. Journal of Education Technology, 6(4), 598-606.




DOI: https://doi.org/10.17509/curricula.v3i2.66567

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Taopik Barkah, Asep Herry Hernawan, Angga Hadiapurwa

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


Curricula: Journal of Curriculum Development
Published by Curriculum Development Study Program
Faculty of Education - Universitas Pendidikan Indonesia
in collaboration with
Himpunan Pengembang Kurikulum Indonesia (HIPKIN)
Gedung FIP UPI Lt. 9 Jl. Dr. Setiabudhi Bandung 40154


Indexed By:

ROAD GARUDA Crossref DIMENSIONS

Google Scholar

Curriula: Journal of Curriculum Development on Google Scholar