Systematic Literature Review: Efektivitas Penggunaan Game Digital dalam Pembelajaran Anak Usia Dini

Anis Rizki Faizatunisa, Euis Kuniati

Abstract


interactive, interesting and educational, so it is increasingly being used to complement modern learning media that helps children learn basic concepts in a fun way. This research uses a systematic literature review method, which includes scientific articles published from 2019 to 2024, obtained through a search on Google Scholar. This search yielded 20 articles with keywords that focused on the effectiveness of interactive digital games in early childhood learning. After the identification process, 5 articles were selected because they were in accordance with the objectives of the literature review and met the established criteria. Overall, digital games have great potential as an effective educational strategy that can help young children develop skills in an interactive and interesting way. With the right approach, the use of digital games can function not only as entertainment but also as a learning medium that supports the holistic development of early childhood.


Game digital telah berkembang menjadi salah satu media yang efektif dalam pembelajaran anak usia dini. Game digital ini didesain agar interaktif, menarik, dan edukatif, sehingga semakin sering digunakan untuk melengkapi media pembelajaran modern yang membantu anak-anak mempelajari konsep dasar secara menyenangkan. Penelitian ini menggunakan metode systematic literature review, yang mencakup artikel ilmiah terbitan tahun 2019 hingga 2024, diperoleh melalui pencarian di Google Scholar. Pencarian ini menghasilkan 20 artikel dengan kata kunci yang berfokus pada efektivitas game digital interaktif dalam pembelajaran anak usia dini. Setelah proses identifikasi, 5 artikel dipilih karena sesuai dengan tujuan literature review dan memenuhi kriteria yang telah ditetapkan. Secara keseluruhan, game digital memiliki potensi besar sebagai strategi edukatif yang efektif sehingga dapat membantu anak usia dini mengembangkan keterampilan dengan cara interaktif dan menarik. Dengan pendekatan yang tepat, penggunaan game digital dapat berfungsi tidak hanya sebagai hiburan tetapi juga sebagai media pembelajaran yang mendukung perkembangan anak usia dini secara holistik.


Keywords


Digital games, Early childhood learning, Holistic development

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References


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DOI: https://doi.org/10.17509/jpa.v8i2.77301

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