Mengembangkan Kognitif Anak Usia 5-6 Tahun Melalui Permainan Sains

Iklimatul Hasanah, Indri Ramahwanti

Abstract


Growth and development are very important for early childhood. The aim of this research is to determine the impact of science games on the cognitive development of young children, especially children aged 5-6 years. In this research, the method used is Systematic Literature Review (SLR). The subjects in the research carried out were children aged 5-6 years. In the research, the data bases used are Google Scholar and Publish or Perish (POP). The research results show that there are 2 games that can develop the cognitive abilities of children aged 5-6 years, including: (1) color mixing game, the results obtained in cycle II have increased compared to cycle I with an average completion percentage value reaching 90%; (2) rain game, the results obtained in cycle II were that most of the children had gone through the Developing According to Expectations (BSH) stage and some were Developing Very Well (BSB). So it can be concluded that through color mixing games and rain games can develop the cognitive abilities of children aged 5-6 years.


Keywords


cognitive, ages 5-6 years, science games, color mixing, rain.

Full Text:

PDF

References


Amam, A., & Rusdiana, S. (2022). Peranan kelembagaan peternakan, sebuah eksistensi bukan hanya mimpi: Ulasan dengan metode Systematic Literature Review (SLR). Jurnal Peternakan, 19(1), 9-21.

Ardiana, R. (2022). Strategi guru dalam mengembangkan kemampuan kognitif anak usia 5-6 tahun di taman kanak kanak. Murhum: Jurnal Pendidikan Anak Usia Dini, 3(2), 1-10.

Fajriani, K., & Liana, H. (2019). Upaya meningkatkan kemampuan kognitif anak usia 5-6 tahun melalui permainan pencampuran warna dengan percobaan sains sederhana di tk islam silmi samarinda. Pendas mahakam: Jurnal Pendidikan Dan Pembelajaran Sekolah Dasar, 4(1), 32-41.

Hamel, A. A., Gunawan, E., Hasanah, I., Shafira, N., Pertiwi, S. D., Rahima, Q. F., & Widjayatri, R. D. (2023). Analisis Bibliometrik dalam Permainan untuk Mengembangkan Kognitif Anak Usia Dini Usia 5-6 Tahun. Jurnal Caksana: Pendidikan Anak Usia Dini, 6(2), 85-96.

Hasanah, I. (2023). Peran Permainan Dalam Meningkatkan Kreatifitas Anak Usia Dini Umur 4-6 Tahun. AL-HANIF: Jurnal Pendidikan Anak dan Parenting, 3(2), 100-109.

Kurniawati, R., & Mulyati, M. (2021). Mengembangkan Kognitif Anak Usia Dini Melalui Permainan Sains. Jurnal Pendidikan Tambusai, 5(3).

Marli'ah, S. (2019). Pengaruh Permainan Sains Terhadap Perkembangan Kecerdasan Logika Matematika Anak Usia Dini. JCE (Journal of Childhood Education), 2(1).

Nur, L., Hafina, A., & Rusmana, N. (2020). Kemampuan kognitif anak usia dini dalam pembelajaran akuatik. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 10(1), 42-50.

Nurida, S., & Westhisi, S. M. (2023). Kemampuan Literasi Sains Melalui Penerapan Permainan Pencampuran Warna Untuk Anak Usia Dini. CERIA (Cerdas Energik Responsif Inovatif Adaptif), 6(6), 628-635.

Paramita, N., Rintayati, P., & Wahyuningsih, S. (2019). Peningkatan kemampuan kognitif anak usia 5-6 tahun melalui penerapan permainan sains. Kumara Cendekia, 7(2), 126-137.

Poppyariyana, A. A., & Munajat, A. (2020). Pengaruh Permainan Sains Terhadap Kemampuan Berpikir Logis Anak. AWLADY: Jurnal Pendidikan Anak, 6(1), 1-16.

Sopianti, A. (2023). Pengaruh Game Sains Ilustrasi Terjadinya Hujan terhadap Perkembangan Kognitif Anak. Jurnal Basicedu, 7(4), 2204-2212.

Triandini, E., Jayanatha, S., Indrawan, A., Putra, G. W., & Iswara, B. (2019). Metode systematic literature review untuk identifikasi platform dan metode pengembangan sistem informasi di Indonesia. Indonesian Journal of Information Systems, 1(2), 63-77.

Wahyudin, Y., & Rahayu, D. N. (2020). Analisis metode pengembangan sistem informasi berbasis website: a literatur review. Jurnal Interkom: Jurnal Publikasi Ilmiah Bidang Teknologi Informasi Dan Komunikasi, 15(3), 119-133.

Wahyuni, E. (2021). Upaya Meningkatkan Kemampuan Kognitif Anak Melalui Permainan Sains. Jurnal Panrita, 1(2), 50-61.


Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.