Designing a Notation Card Game Media to Improve the Ability to Read Rhythmic Music of 7th Grade Junior High School
Abstract
Keywords
Full Text:
PDFReferences
Almeida, F., and Simoes, J. (2019). The role of serious games, gamification and industry 4.0 tools in the education 4.0 paradigm. Contemporary Educational Technology, 10(2), 120-136.
Amelia, I. Z. (2021). Pembelajaran daring seni budaya di kelas VIII A4 SMP Negeri 1 Singaraja. Jurnal Pendidikan Seni Rupa Undiksha, 11(2), 80-90.
Azmiyati, I., Nandiyanto, A.B.D., Kurniawan, T., and Bilad, M.R. (2022). Rhythmical learning program on musical notation for junior high school online using the maestro application. Indonesian Journal of Multidiciplinary Research, 2(1), 83-90.
Diani, A. H., and Dwijanto, D. (2020). Mathematical creative thinking ability observed from student learning motivation in Jigsaw cooperative learning assisted by problem cards. Unnes Journal of Mathematics Education, 9(1), 66-73.
Hanipah, A. D., Amalia, T. N., and Setiabudi, D. I. (2022). The urgency of a conducive learning environment in encouraging students to learn actively. Education: Journal of Social Humanities and Education, 2(1), 41–51.
Hidayat, F., and Nizar, M. (2021). Addie model (analysis, design, development, implementation and evaluation) in learning Islamic religious education. Journal of Islamic Religious Education Innovation, 1(1), 28–38.
Kahar, N., Abalos, C.A., Manero, H.N., Mosquera, D.S.R., Gonzales, L.B., Asoy, V., Estrellan, J., and Marcell, A.M. (2024). Perceptions of music and its effect on the productivity of students. ASEAN Journal of Educational Research and Technology, 3(1), 81-92.
Mie, E., Lecture, M., and Dan, K. (2018). Addie as an instructional media development model. Journal of Technological and Vocational Education, 15(2), 277–286.
Novrizal, R.S., Nandiyanto, A.B.D., Kurniawan, T., and Bilad, M.R. (2022). The influence of junior high school students' musical preferences on the learning of basic music theory. Indonesian Journal of Multidiciplinary Research, 2(1), 21-26.
Raihany, V., Widjaya, S. D., Meliya, R., and Andi, A. (2022). Teacher problems in the development of history learning media. Indonesian Journal of History Education, 5(2), 122.
Sa’diyah, I. K., and Zaidah, N. (2023). The making of percussion instruments from used goods as a media for developing elementary school music arts creativity. ARTiES: International Journal of Arts and Technology in Elementary School, 1(1), 8-11.
Schmitz, B., Klemke, R., Walhout, J., and Specht, M. (2015). Attuning a mobile simulation game for school children using a design-based research approach. Computers and Education, 81, 35-48.
Syarifatunnisaa, Z., Zahra, A.T., Pratiwi, I.R., Nurazizah, L.I., Budiman, R.A., and Kurniawati, L. (2023). Introducing music and movement-based self-therapy for children with cerebral palsy during the covid-19 pandemic. Indonesian Journal of Community and Special Needs Education, 2(2), 55-62.
Wahyuni, I., Mukrimah, M., Hanifah, F. N., Ariesca, J. D., and Windayani, W. (2022). Question card game to improve senior high school students' higher-order thinking skills in biology learning. International Journal of Biology Education Towards Sustainable Development, 2(2), 63-70.
DOI: https://doi.org/10.17509/ijomr.v4i1.72122
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 Kantor Jurnal dan Publikasi, Universitas Pendidikan Indonesia (UPI)
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Indonesian Journal of Multidiciplinary Research (IJOMR) is published by Universitas Pendidikan Indonesia (UPI)